
Rummy has quite a few variations. There’s Contract Rummy, Gin Rummy, 13 Card Rummy, 40 Rummy and 51 Rummy. While all these games are based on Rummy, there are slight differences.
In this informative post, we’ll explore the game of Contract Rummy.
What is Contract Rummy?
This is a variant of Gin Rummy played by 3 to 4 people. It involves two decks of 52 cards each and a Joker card. “Contracts” are an interesting aspect about this game.
These “contracts” usually dictate the number of melds (or card sequences) you must lay down to make a valid declaration.
This game has several variations like King Rummy, Carioca Rummy, Continental Rummy, Shanghai Rummy, Liverpool Rummy and Progressive Rummy. A game called Ziocheck is the source from which Contract Rummy is believed to have originated.
Ruth Armson is credited with forming the game. It achieved popularity in the 1950s.
Understanding the Rules of Contract Rummy
About 3 to 4 players can play this game, though up to 8 players can also join. A game involving 3-4 players will require two card decks with a Joker. On the other hand, a game involving 5-6 players will require three card decks and two Jokers.
The order of the cards includes: King, Queen, Jack (or Joker), and cards from Number Seven to Number Two.
Setting Up The Game
To start, each player must draw a card after shuffling the deck. The dealer is the player with the lowest-value card. In a game of online Contract Rummy, a small button denotes the dealer.
The game is then played anti-clockwise, with the first hand being that of the player on the left of the dealer and the game progressing leftwards from that player.
In each round of the game, you should lay down the number of melds specified by the contract to make a valid declaration.
The remaining cards form the stockpile, while one card is kept next to it to form the discard pile.
Playing The Game
During the first four rounds of the game, the dealer will hand ten cards to each player. From rounds five to seven, each player will get 12 cards.
For each hand of Contract Rummy you play, you should attempt to form valid melds via groups (or sets) or sequences (runs).
Sets and Runs
A set refers to a group of 3 or more cards with the same value. In other words, a group of three Number Four cards can be called a valid set.
On the other hand, a run consists of four or more consecutive cards* of the same suit. For instance, a combination of Ace of Hearts, Two of Hearts, Three of Hearts and Four of Hearts is a valid run.
*Note: However, an exception in this case is you can make a sequence of (Number Four to Number Nine) of Hearts to fulfil a contract.
You must remember that you cannot use an Ace in the middle of the sequence. For instance, a combination of a King, Ace and Number Two card will not be considered valid. Furthermore, you can use Jokers to substitute any card.
Furthermore, the number of melds required per round can be seen as follows:
Round No | Number of Cards Dealt | Contract (Number of Melds) |
1 | 10 | 2 Sets |
2 | 10 | 1 Set and 1 Sequence |
3 | 10 | 2 Sequences |
4 | 10 | 3 Sets |
5 | 12 | 2 Sets and 1 Sequence |
6 | 12 | 1 Set and 2 Sequences |
7 | 12 | 3 Sequences |
After you fulfil your contract, you can lay off additional cards and add them to your own existing melds or your opponents’ existing melds. However, you cannot create any new melds.
Once you’ve discarded your final card, you should tally all the cards and calculate your total Contract Rummy score. This is true for all players. However, the dealer shuffles the discard pile to form a new draw pile if the existing stockpile gets over before a player’s cards.
How To Tally Your Scores
Jokers and aces: 15 points
Face cards: 10 points
All other cards: face value
Each of the cards in Contract Rummy has a distinctive value, as can seen below:
Type of Card | Points it carries |
Number Two to Number Nine | 2,3,4,5,6,7,8,9 |
King and Queen cards | 10 points each |
Jack and Ace cards | 15 points each |
Key Strategies for Winning in Contract Rummy
You should remember the following things if you wish to win this game.
Firstly, you should use a notebook or something similar to track which round you’re playing. This knowledge will let you form the required melds (sets or runs) as defined by the rules of Contract Rummy.
For example, if you’re playing the third round, you must form 2 Sequences or runs. Furthermore, knowing which round you’re playing will let you discard the appropriate cards.
Another important aspect is watching the cards your opponent discards or picks up. You can assess these cards to understand which set or run your opponent is forming. This knowledge will allow you to switch your strategy per the requirements.
You should also participate in many practice Contract Rummy games online. That’s because you’ll be able to form melds faster, guess your opponents’ moves and accordingly align your strategy.
Common Mistakes to Avoid in Contract Rummy
Sometimes, an ignorance of the rules of Contract Rummy can lead to unwanted mistakes. This is why you should remember some things to avoid accumulating extra points or melding the wrong cards.
Firstly, you should remember to master the various runs and sets to understand which cards you can discard or draw. You can accumulate the lowest points by melding the correct groups or sequences.
Apart from that, learning how to read your opponent’s moves or potential melds by observing them is also vital. Furthermore, you should master discarding higher-value cards like the Ace and Joker cards to score less than or equal to 40 points.
Additionally, you should not misuse the Joker card when melding a run or set. Lastly, remember not to lose your patience since you might make irrational moves and lose the game.
The Final Word
So, as you can see, Contract Rummy is a fun game to play, provided you understand and remember all the rules correctly. Therefore, we recommend you first play as many practice games as possible to grasp the basics.
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